Codemasters has released the third in their four part series of developer diaries for F1 2018. This new video focuses on how authentic a car handling experience players can expect from the latest game in the franchise. You can watch this latest developer diary below…
The handling of F1 car’s in this years F1 2018 is much more advanced this year and boasts revamped suspension and chassis physics, not only that but for the first time in the series a new “tyre carcass” temperature has been introduced allowing gamers to experience a realistic feeling of grip regardless of wear, tyre type and weather conditions.
“I believe F1 2018 is a massive step up, because we’ve introduced so many more simulation aspects that I believe will be very well received by all the players. To choose which one is the most important and advanced is quite hard, but I would probably say it is the expanded system which enables us to simulate the tyre temperature more realistically than we have ever done before….. This year, the way the car feels, with the ‘Force Feedback’, and how it all works together, we are very close to what I want from a simulator.
“In over 20 years of my career between sim racing and real motorsport, I have always come across questions like: ‘one title is more simulator than another title, because it’s very difficult to drive?’ With my real motorsport experience, I can say that real racing cars are made to have a lot of grip. To me, a simulator is not how easy it is to drive or how easy to make it spin. To me, a simulation is how many real-life, physical components we simulate, and especially this year, there are not many features that I can think of that we don’t simulate. To just call it a game to me is not enough anymore.” Said David Greco, Senior Car Handling Designer on F1 2018.
F1 2018 arrives on 24th August for Xbox One, PS4 and PC and will feature all the official teams, drivers and circuits for the 2018 season.