Christopher Machell reviews Dear Esther: Landmark Edition… Originally created in 2007 as a Half-Life 2 mod and later re-made in 2012 as a commercial release for PC, Dear Esther: Landmark Edition has been a long time coming, marking the first time console gamers can play through developer The Chinese Room’s original walking simulator. The Brighton-based developers wowed and confounded gamers in […]
No Man’s Sky Is Better Than You Think
Christopher Machell on No Man’s Sky… It’s safe to say that for many, No Man’s Sky’s is a colossal disappointment. Consisting of shallow inventory management, frustrating combat, and planetary wildlife that is as repetitive in its behaviour as it is varied in appearance, the playground of No Man’s Sky may be beautiful but it is […]
Movie Review – Creature Designers – The Frankenstein Complex (2015)
Creature Designers – The Frankenstein Complex, 2015. Directed by Gilles Penso and Alexandre Poncet. Starring Rick Baker, Joe Dante, Guillermo Del Toro, Phil Tippett and Tim Woodruff Jr. SYNOPSIS: Documentarians Gilles Penso and Alexandre Poncet interview Hollywood special effects and make up artists to explore the ‘Frankenstein Complex’ of creature design in filmmaking. “Now […]
Forged in Development Hell: 6 Reasons why Doom is a Great Reboot – and Duke Nukem Forever isn’t
Christopher Machell with six reasons why Doom is a great reboot – and Duke Nukem Forever isn’t… The original Doom is one of the most influential games of all time, ranking alongside such icons as Pac-Man, Space Invaders, and Super Mario Bros. as emblems of the medium. After eight years in development hell, it’s nothing […]