Football Manager 2015, the latest in the life-consuming, divorce-making manager simulator series, will be released for Windows PC, Mac and Linux on November 7th, 2014. Here’s the official announcement from SEGA:
The ability to define a management style is just one of many improvements and enhancements in Football Manager 2015, many of which will not be instantly apparent as they occur over long-term play. One major change which will be obvious right from the start, however, is the complete redesign of the user interface – everything about Football Manager 2015 looks and feels different from before. The new interface makes everything within the world quicker to navigate and managers will find it easier to access everything they need to lead their club to success.
Something else that experienced managers will immediately notice is the improvement to the Match View, which has enjoyed its most significant facelift since the introduction of 3D in Football Manager 2009. A major part of this is the addition of cutting-edge motion capture data, which helps breathe new life into the match-day experience and takes it to that next level of realism. Created using players from AFC Wimbledon at Creative Assembly’s motion capture facility, the new motion capture data has allowed for the addition of more than 2,000 new animations, instantly making the on-pitch experience more lifelike.
In addition, the introduction of improved lighting and an overhaul of the ball physics – along with the addition of a variety of new stadium types – combine to make Football Manager 2015’s match-day experience the most realistic to date. Football Manager 2015 matches also include improved AI, new tactical player roles and instructions, new player preferred moves, touchline team talks and press interviews in the tunnel, along with a host of other innovations and enhancements.
Other elements of Football Manager 2015 which benefit from significant improvement are:
- Financial management
- Job interviews
- Manager history and profile
- Media interaction
- Player Roles
- Player search and scouting
- Preferred Player Movements (PPMs)
- Training