MRIXRT on Call of Duty…
Call of Duty is one of the most popular and financially successful franchises in the history of video games. Thanks to a rotating cycle of developers, publisher Activision has been able to sustain a model wherein every year yields a new title eaten up by the masses.
We have all played one of these games at least once in our lives. The shifts in story eras, gameplay gimmicks, and multiplayer modes ensures that there is at least some level of diversity between each entry. Or is there? Call of Duty boasts some of the most balls-to-the-wall action scene in any shooter, yet do you, as the main character, actually do anything? How much of Call of Duty’s game design revolves around player-driven actions versus moving from set-piece to set-piece?
What we’re asking is, is there even player agency in Call of Duty? To help us answer this question, MRIXRT has a new video exploring this question. Check it out below…
SEE ALSO: More from MRIXRT
Red Stewart